The controls feel twitchy and Kurenai feels difficult to manoeuvre. Red Ninja is one of those games that you can sense something is wrong with from the beginning. A damning indictment, once you delve deeper. By comparison, however, it’s miles ahead of the rest of the game. There’s the naturally sympathetic cause of avenging a lost loved one, but that’s about it. It just doesn’t prove particularly interesting, with Kurenai a mostly detached character who you feel little connection to. The story is inoffensive, with basic writing getting the job done and serviceable voice acting that’s lightyears ahead of Tenchu. Trained with the same wire which nearly snuffed her out, she pledges her service to the clan while pining for revenge upon those who murdered her father. Kurenai is a young lady with the misfortune of witnessing her father’s murder, before being left for dead, h anged until a timely rescue by a ninja clansman. Even if you count yourself an aficionado of the stealth genre, Tranji Studios’ sole game (something that’s unsurprising once you boot this one up) is to be avoided like a blade to the throat. Whether it’s the pitiful stealth, broken platforming or tedious combat, Red Ninja ends up botching almost all of its gameplay elements. ![]() ![]() Failing miserably to make good on the ninja stealth craze kick-started by Tenchu, this woeful tale of revenge is fraught with mechanical missteps, frustrating foibles and squandered potential. Red Ninja: End of Honour is one of the most infuriating games to emerge from the twilight years of the PlayStation 2.
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